# opentl::cvprocess::ColorHistShader::ColorHistShader::Param Struct Reference

List of all members.

## Public Member Functions
| Param ()
| ~Param ()
## Public Attributes
int | height
int | mNBins1
| Histogram bins (3D), and input/output texture resolution.
int | mNBins2
int | mNBins3
int | nSubX
| Number of sub-blocks (in both dimensions) for parallel processing with the geometry shader The total number of geometry shaders employed will be (nSubX*nSubY).
int | nSubY
bool | useShadowMask
| Whether to use the binary shadow mask in the vertex shader.
int | width

## Constructor & Destructor Documentation

opentl::cvprocess::ColorHistShader::ColorHistShader::Param::Param | ( |  | ) | `[inline]`

opentl::cvprocess::ColorHistShader::ColorHistShader::Param::~Param | ( |  | ) | `[inline]`

## Member Data Documentation

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::height

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::mNBins1

Histogram bins (3D), and input/output texture resolution.

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::mNBins2

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::mNBins3

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::nSubX

Number of sub-blocks (in both dimensions) for parallel processing with the geometry shader The total number of geometry shaders employed will be (nSubX*nSubY).

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::nSubY

bool opentl::cvprocess::ColorHistShader::ColorHistShader::Param::useShadowMask

Whether to use the binary shadow mask in the vertex shader.

int opentl::cvprocess::ColorHistShader::ColorHistShader::Param::width